So, today my focus will be on continuing work with the NPC, and hopefully get most of the work done before I over to Stockholm for the easter. I'm currently pretty much the only programmer actively working with the Unity project, and I'm not overly happy about that.
But I'm hopeful the other full-time programmer will be able to take over all of the item-related coding, so I don't have to.
I have now finished up the patrolling of the Enemy, and implemented alternative states (although they can't be triggered yet, because the player detection code has yet to be implemented).
The game now keeps track of the way the enemy is facing (narrowed down to four directions) and I've moved on to working on the NPC vision cone.
Inga kommentarer:
Skicka en kommentar