torsdag 1 maj 2014

Day 16

Today I've deactivated diagonal movement for the alpha tomorrow, and I've re-written the algorithm that checks if the NPC can see the PC to account for this.
After doing this, I have been working with the implementation of the NPC death state and animation. I created a function called KillAI to perform these tasks, triggering the animation and making the NPC 'dead'.

After this, I've been put to work updating the NPC models to include bows, since the basic enemy we planned to include was the archer enemy.

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