Today I produced a simple grid with clickable squares and a couple of player "pieces" that are movable around this grid.
After doing this I adapted the grid so that you're only able to click the squares next to the player character (Up, Down, Left, Right) in order to make the grid movement akin to what's intended for the final product.
There were some minor issues with the square-to-square movement acting weird, but it was resolved.
(I figured out I was using the wrong variables (X and Y rather than the accurate X and Z) and it was swiftly resolved.)
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