we found out that the editor was complaining about our check to see if a list was null or not, and we changed that to a check to see that there were more than 0 elements in the list.
And after finding a bug in the Attack behaviour of the NPC we finally found the issue and resolved it. I had forgot to reset a variable at the end of the function, making the AI freeze up.
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(above is the fix needed to make everything work, which is resetting the MovingToPlayer variable to false)
My next assignment is to make the in-game items usable for the player, starting with making GUI support.
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